Takes up both the head and face slot and features a built-in radio. Reinforced Divehelmet: The helmet that accompanies the Divesuit. Features built-in bleeding reduction through auto-injectors that require a battery to function. Reinforced Divesuit: A diving suit that requires the accompanying helmet to protect against water pressure. Designed to use when breaching an enemy vessel. Half the materials, half the durability, half the space.īreaching Kit: A utility object that can store 6 Oxygen Bottles/Grenades. Oxygen Bottle: An Oxygen Tank but halved. Radio A/B: A new music-playing object that only needs to be held to function. ![]() Scrap Machete: Makeshift melee weapon similar to the Shiv, must be held in 2 hands, attacks extremely slow, but does a hefty amount of damage.Ĭrewmember Bandanna: Facewear item that conceals the wearer's identity without hampering their ability to see.īallistic Diving Mask: Functions similarily to the regular Diving Mask but provides a great deal more protection.Īcoustic Harp: A new guitar-like instrument with 4 custom tracks. Has a different sprite.īaguette: A piece of long bread that has twice as many uses as a regular piece of bread and can also be used as a terrible melee weapon.ĭuct Tape: Used primarily in crafting recipes, it can also work as a very short term set of handcuffs. Vanilla Stun Grenade: Added the Stun Grenade from the vanilla game to be used as a much less suspicious alternative to an HTM or Tactical Grenade, which can both hold any charge, while this can't. Slower than a Scooter and only 4 inventory slots, but still quite useful. Can only be carried in both hands like a Railgun Shell.ĭive Kit: Combination Diving Scooter and Diving Chest. Nuclear Charge: A non-nuclear explosive featuring the combined explosive power of about 6 Destroyer Charges. Protects against Pressure and can store a weapon in itself. Slows you down considerably and can't hold Oxygen, so a Diving Mask is required to go underwater with it. Heavy Assault Suit: A powerful full-body armored suit that reduces stun and provides a great deal of protection from all attack types. Stun Round - Functionality identical to the Flash Charge, 4 second delay.įragmentation Round - Functionality identical to the Shrapnel Charge, 5 second delay. Rubber Round - Does a hefty amount of Blunt damage and stuns for 10 seconds. Gas Round - Functionality identical to the Chemgas Charge, 2 second delay. Grenade Launcher: A new weapon that can launch a variety of its own special rounds. Activates when you "USE" it and glows for a long while. Glowstick: A throwable light object with a glow similar to that of a Uranium Fuel Rod. Features a "Pouch" variant with a medical cross on the front and some storage space to store medical supplies. Light Ballistic Vest: Weighs less than the standard Ballistic Vest but provides less defense. ![]() Health Scanner Headset: Combined "Health Scanner HUD" and "Headset" to allow for comms while still be able to view character Health Statuses. ![]() Medical Spray: A "tool" that can be sprayed onto creatures that will slowly heal them, requires the added "Medical Spray Canister" as fuel. It, however, provides very minor defense, does not require or provide Oxygen, and, of course, does not protect against water pressure. Exoskeletal Legs: Powered legwear item that gives a huge speed buff while worn and powed with a Battery Cell, consuming less power than the Assault Exosuit.
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